Mothergunship mods4/11/2023 Or enemies will drop upgrades at a higher rate and many more.Įxample of the entrance to a randomly altered battle room. I have had rooms where the floor is lava or rubber causing you to constantly jump. There are challenge rooms that will either give you a side objective, like not getting hit for 40 seconds, or rooms that will alter certain aspects. Once you clear the room you can go into the shop and use any coins you acquired to build more firepower before moving on. Each mission takes place on a ship and you will go through multiple rooms that essentially will be your battle rooms. While this mostly works well, you do get a bit of deja vu when you enter some very similar levels. Going along with the rogue-like style it of course includes randomly generated levels and enemy placements. The balance can be whatever you want it to be. Sure, a gun with 4 heavy rocket launchers can only fire once before you need a recharge, but if you hit all 4 rockets on most enemies it will kill them. That’s why having a weapon built for fast shooting and crowd control and one for big damage is important. The one caveat however is that the bigger and stronger the weapon the faster it will drain your energy to shoot it. The combinations are limitless as long as you have the correct attachments. While your left arm will be decked out with a shotgun, flamethrower and a mod that increases fire rate. Your right arm could be holding 3 chainguns with a missile launcher in the middle and a mod that reduces energy consumption. But it’s how you combine them together on one arm and adding mods that create fire mines that makes it so fun to craft. a shotgun is a shotgun, a machine gun is a machine gun, a missile launcher is a missile launcher etc. The guns and mods are pre-determined e.g. What would a good FPS be without some great weapons to destroy your enemies with? What makes Mothergunship stand out even further is that they don’t just give you a pre-made weapon with a set style. You never know when a group of enemies will surprise you. Luckily, with proper planning and buying (or bringing) the proper equipment you’ll be able to keep moving forward destroying whatever lies in your path. This creates all sorts of chaos as you’ll need to constantly move around or you WILL die. Typically you will see this style in 2D games like Cuphead, but in Mothergunship you need to worry about what’s on all sides of you instead of just forward and behind. Besides farming for coins or XP, the parts are what makes doing side missions more worthwhile before taking on a boss ship.īullet-hell also isn’t much of a new idea, but you don’t see it too often in FPS games, which makes it feel fresh. But if you die, you lose everything you brought and acquired. Whatever parts you acquire during the mission get brought back to the base to then use for the next mission. Otherwise you only start with your fists. Depending on the mission you’re able to bring along a few items (gun parts) so you can build a weapon right away. There are games that don’t do it well, but much like Flinthook, Mothergunship nails it which definitely adds to its overall longevity. Rogue-like isn’t much of a new concept anymore as a lot of games have adopted this style to really extend the life of the game. I already emphasized how much I enjoy the classic FPS mechanics in the game so lets talk about the other systems in place that make the entire package outstanding. Like mentioned above, the gameplay is the main reason I fell in love with Mothergunship. A turret shooting a bullet the size of Bullet Bill right at me? Check. The Colonel is my favorite because despite being higher rank than you he can be quite daft which leads to some funny moments.Ī narrow bridge? Check. There are ally characters that will give you a rundown of the mechanics and story progression. The story that is there is simple enough to give you an objective and to set up its mission structure, but essentially the goal is to destroy the alien mothergunship since you’re, of course, Earth’s last remaining hope. Much like the fantastic DOOM remake, Mothergunship doesn’t drag you through much story or exposition. Mothergunship takes those classic FPS mechanics and marries them with bullet-hell and rogue-like systems to create a never ending onslaught of fun. No ADS, no reloading, no health regeneration, no cover mechanics, just destroy whatever is in your path at breakneck speeds. Games like Wolfensteinand DOOMare great examples of what I mean by classic and fast paced. Maybe because the majority of all modern shooters now have excessive mechanics and bloated systems. There is something about classic, fast paced FPS games that I just fall in love with.
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